![]() ![]() If you want your combos to crush your opponent like a can, then Roy is your boy. His jab is a great tool - fast and low-commitment, it can lead to a killer back air on hit, and is a great way to threaten the opponent on the ground. Low risk moves like neutral air and up air can easily lead to a combo of over 40% damage if “sweetspotted” at the center of Roy’s sword. ![]() Roy’s combo game is exceedingly threatening due to how much damage he can pull off in a single sequence. ZSS’s agility and consistent ability to convert aerials into follow-up hits require precision on the part of the player, but make her feel rewarding to play. Down B is a combo ender that can kill if it connects off-stage, giving her a strong mobility tool that can turn into a quick stock. Up air is still a great juggling tool that can combo into up B in certain circumstances. Still, she is an exceedingly nimble character that can turn low-commitment moves like falling neutral air into a forward air, up air, back air, or up smash. ZSS was definitely tuned down from her time in the fourth Smash game, where her infamous up air into up-B “ladder” combos could kill opponents off the top of the stage at egregiously low percentages. If you want a combo character who is a little less technical or fast, Palutena may be up your alley. ![]() Neutral air in general is an easy-to-use and generous combo tool which makes challenging Palutena in the air a threatening proposition. All these moves can easily be converted into a forward air, or followed up further with neutral air, which can swallow up opponents who drift the wrong way. It’s hard to escape Palutena, who can punish your whiffed attack with quick combo-starters like dash attack, neutral air, and down grab. With that said, those who learn her combos will be able to capitalize on Lucina’s major launch power, setting up her lethal off-stage game with forward, neutral, back, and down air. Her power in neutral and in an advantage state makes comboing with her simple and enjoyable, as you don’t necessarily need a deep knowledge of her gameplay to be able to string moves together. Lucina’s strong combo damage, as well as kill confirms on safely-spaced aerials such as forward and up air, make her a woman to be feared. Short hop neutral air is his most versatile combo starter at nearly all percentages, and can lead into moves like dash attack, popping the opponent up in the air and either allowing Fox to continue the combo, or go for the kill with moves like up and back air. What’s important is to pay attention to the opponent’s percentage, as this will influence Fox’s available combo routes. Learning which projectiles lead into which attacks will take some studying, but is well worthwhile to bring out the latent potential of the character.įox’s combos are not as long as some of the others on this list, generally spanning 2-3 hits, but Fox more than makes up for it with his high damage. This makes playing Young Link quite involving, as every projectile hit could be an opportunity to rush in and execute a combo. Boomerang, fire arrow, and bomb can lead to moves like neutral, forward, and back air, dash attack, or even another fire arrow, depending on the distance of your opponent. Young Link’s quickness is an asset not only to his short-ranged attacks, but also his ability to follow up on stray projectile hits. ![]() On the ground, his down and up tilts, as well as his down grab, are all ways to get the party started in the air. His forward and back air attacks are potent kill threats at the ledge. His neutral, up, and down air attacks are all useful tools in his air combo game that allow him to juggle an enemy at slightly different angles, capping off his combo with an up-B. While Mario is the de facto “beginner character,” he thrives at higher levels of play due to his ability to rack up combo damage in the air. Here are 15 characters with major combo potential who are both fun and rewarding to learn. If you’re looking for a character to spend some time with, learning and practicing their combos so that you can take your game to the next level, we have some recommendations. Ultimate has many characters who can succeed just by swinging with a single move at a time, combo-based characters can capitalize on hits by following up with guaranteed damage. One of the most fun and rewarding things to learn in a fighting game are combos - sequences of moves that a player can learn and rely on to rack up damage. ![]()
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